Gaitkit Open the lab
Strider Mech, A car-sized four-legged walker tank with an armoured cockpit pod. Trots on diagonal leg pairs and adapts its feet to slopes.
Mech · Walks on 4 legs

Strider Mech

A car-sized four-legged walker tank with an armoured cockpit pod. Trots on diagonal leg pairs and adapts its feet to slopes.

Size
2.8 × 1.4 × 2.4 m
Triangles
844
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Armor, Leg height, Weapon, Cargo racks.

Specs

Size
2.8 × 1.4 × 2.4 m
width × height × depth
Triangles
844
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
70 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.75 m/s
at playback speed 1
Moving parts
1
turret · rotate
Knobs
4
2 presets
Night lights
1
glass

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/strider-mech.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const striderMech = createAsset();
scene.add(striderMech);                      // rests on y = 0, front faces +Z
const gait = walker(striderMech, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  striderMech.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
armorchoiceolive arctic desert nightolivePaint scheme: olive (military), arctic (white/red), desert (tan), night (black with cyan lights).
heightrange0.7 to 1.5, step 0.051Leg length multiplier. Higher = taller, longer stride, more fragile look.
weaponchoicecannon twin nonecannonTurret armament: one long cannon, twin short barrels, or none for a civilian/cargo walker.
cargotoggleon / offfalseAdds crates strapped to both flanks.

Presets: scout {"armor":"arctic","height":1.35,"weapon":"twin"} · hauler {"armor":"desert","weapon":"none","cargo":true}

Files

FileWhat
strider-mech.glbGLB, default look · 122 KB
strider-mech.mjsES module, every knob live
strider-mech.objOBJ, static, no colour
strider-mech-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.