Gaitkit Open the lab
Student, A life-size student, about 1.7 m tall, who walks to class in a hoodie with a kangaroo pocket and drawstrings, jeans and trainers, a backpack on both shoulders and a stack of books held in the left hand (or a phone). Hoodie colour, what they carry, presentation and art style are knobs; the seed picks a different student and bag colour.
Character · Walks on 2 legs

Student

A life-size student, about 1.7 m tall, who walks to class in a hoodie with a kangaroo pocket and drawstrings, jeans and trainers, a backpack on both shoulders and a stack of books held in the left hand (or a phone). Hoodie colour, what they carry, presentation and art style are knobs; the seed picks a different student and bag colour.

Size
0.74 × 1.7 × 1.0 m
Triangles
1,978
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Hoodie, Carry, Presentation, Style, Seed.

Specs

Size
0.74 × 1.7 × 1.0 m
width × height × depth
Triangles
1,978
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
43 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.064 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/student.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const student = createAsset();
scene.add(student);                      // rests on y = 0, front faces +Z
const gait = walker(student, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  student.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
hoodiechoicegrey maroon forest mustard navy lilacmaroonHoodie colour: grey, maroon, forest green, mustard, navy or lilac.
carrychoicebooks phone nonebooksA stack of three textbooks held in the left hand, a smartphone held up in the right hand, or nothing (hands free).
presentationchoicemasculine feminine neutralneutralBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 118A different person: skin tone (light to deep), hair colour and style, eye colour, face, build, backpack and book colours.

Presets: first day {"hoodie":"maroon","carry":"books","seed":18} · between classes {"hoodie":"grey","carry":"phone","presentation":"feminine","seed":6} · exam week {"hoodie":"navy","carry":"books","presentation":"masculine","style":"chibi","seed":34}

Files

FileWhat
student.glbGLB, default look · 222 KB
student.mjsES module, every knob live
student.objOBJ, static, no colour
student-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.