Gaitkit Open the lab
Tourist, A life-size tourist, about 1.75 m tall, who strolls in a bright printed short-sleeved shirt, shorts and trainers with a camera on a neck strap, a small backpack, a sun hat and a folded map held up in the left hand. Shirt print, hat, presentation and art style are knobs; the seed picks a different visitor.
Character · Walks on 2 legs

Tourist

A life-size tourist, about 1.75 m tall, who strolls in a bright printed short-sleeved shirt, shorts and trainers with a camera on a neck strap, a small backpack, a sun hat and a folded map held up in the left hand. Shirt print, hat, presentation and art style are knobs; the seed picks a different visitor.

Size
1.00 × 1.8 × 0.99 m
Triangles
2,250
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Shirt, Hat, Presentation, Style, Seed.

Specs

Size
1.00 × 1.8 × 0.99 m
width × height × depth
Triangles
2,250
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/tourist.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const tourist = createAsset();
scene.add(tourist);                      // rests on y = 0, front faces +Z
const gait = walker(tourist, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  tourist.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
shirtchoicetropical sunset ocean flamingo linentropicalThe holiday shirt: tropical (teal with yellow, red and white flowers), sunset (orange), ocean (blue), flamingo (pink with green) or plain linen.
hatchoicesunhat bucket cap nonesunhatHeadwear: a wide straw sun hat, a cotton bucket hat, a peaked cap, or none.
presentationchoicemasculine feminine neutralmasculineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 127A different person: skin tone (light to deep), hair colour and style, eye colour, face, build, backpack and shorts colour.

Presets: city sightseer {"shirt":"tropical","hat":"sunhat","seed":27} · beach day {"shirt":"flamingo","hat":"bucket","presentation":"feminine","seed":17} · backpacker {"shirt":"linen","hat":"cap","presentation":"neutral","style":"realistic","seed":35}

Files

FileWhat
tourist.glbGLB, default look · 271 KB
tourist.mjsES module, every knob live
tourist.objOBJ, static, no colour
tourist-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.