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Chameleon, A chameleon about 45 cm from snout to curled tail tip and 13 cm tall at the casque: a tall, flat-sided body with a beaded dorsal crest and a pale throat-to-belly crest, a helmet-like casque over the head, two turret eyes in scaly cones that swivel on their own, a pale lateral stripe and spots on the flanks, mitten feet with two-and-three toe bundles, and a tail that coils into a spiral. Walks with a slow, rocking diagonal gait; the eyes look around independently, the tongue flicks and the tail coil tightens and loosens.
Creature · Walks on 4 legs

Chameleon

A chameleon about 45 cm from snout to curled tail tip and 13 cm tall at the casque: a tall, flat-sided body with a beaded dorsal crest and a pale throat-to-belly crest, a helmet-like casque over the head, two turret eyes in scaly cones that swivel on their own, a pale lateral stripe and spots on the flanks, mitten feet with two-and-three toe bundles, and a tail that coils into a spiral. Walks with a slow, rocking diagonal gait; the eyes look around independently, the tongue flicks and the tail coil tightens and loosens.

Size
0.15 × 0.17 × 0.41 m
Triangles
1,892
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Coat, Casque, Spots and stripe, Size.

Specs

Size
0.15 × 0.17 × 0.41 m
width × height × depth
Triangles
1,892
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
5 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.125 m/s
at playback speed 1
Moving parts
10
eye_L · rotate, eye_R · rotate, tail_3 · rotate, tail_4 · rotate, tail_5 · rotate, tail_6 · rotate, tail_7 · rotate, tail_8 · rotate, tail_9 · rotate, tongue · slide
Knobs
4
4 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/chameleon.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const chameleon = createAsset();
scene.add(chameleon);                      // rests on y = 0, front faces +Z
const gait = walker(chameleon, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  chameleon.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoiceleaf panther turquoise barkleafSkin colours: leaf (bright green with a yellow stripe and teal spots, like a veiled chameleon), panther (red with a cream stripe and blue spots), turquoise (blue-green with a gold stripe and orange spots), bark (camouflage brown).
casquerange0 to 1.6, step 0.051Height of the helmet crest over the head. 0 is a low, rounded head (a common chameleon); 1 is a veiled chameleon; 1.6 is a tall fin.
spotstoggleon / offtrueThe pale lateral stripe and the coloured spots on the flanks. Off = one plain colour with darker shading.
sizerange0.5 to 4, step 0.051Uniform scale. 1 is a real chameleon, about 45 cm long; 4 is a 1.8 m giant for a fantasy jungle.

Presets: veiled chameleon {"coat":"leaf","casque":1.2} · panther chameleon {"coat":"panther","casque":0.35} · jewel chameleon {"coat":"turquoise","casque":0.8} · bark hider {"coat":"bark","casque":0.6,"spots":false}

Files

FileWhat
chameleon.glb ProGLB, default look · 406 KB
chameleon.mjs ProES module, every knob live
chameleon.obj ProOBJ, static; colours in the .mtl
chameleon.mtlOBJ colours; keep it next to the .obj
chameleon-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.