Tiger
A 1 m-tall tiger, about 2.5 m nose to rump plus a ringed tail, with black stripes painted face by face over body, legs and head, a white belly and white cheek ruffs. Walks a lateral-sequence gait on IK legs with planted paws; the head nods and the tail swings.
- Size
- 0.53 × 1.3 × 2.7 m
- Triangles
- 2,990
- Kit
- Wildlife
Tune it
4 knobs: Coat, Stripes, Tail, Size.
Specs
- Size
- 0.53 × 1.3 × 2.7 m width × height × depth
- Triangles
- 2,990 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 52 cm duty factor 0.7
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.3 m/s at playback speed 1
- Moving parts
- 2 neck · rotate, tail · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/tiger.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const tiger = createAsset();
scene.add(tiger); // rests on y = 0, front faces +Z
const gait = walker(tiger, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
tiger.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/tiger.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Tiger({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import tiger.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Tiger/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.3 # Walk clip covers 1.3 m/s at 1x// Import tiger.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.3 // Walk clip covers 1.3 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "tiger", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
coat | choice | bengal siberian white golden | bengal | Colour form: bengal (deep orange), siberian (paler, thicker-looking coat), white (white with dark stripes and blue eyes), golden (golden tabby with soft brown stripes). |
stripes | range | 0.6 to 1.6, step 0.1 | 1 | Stripe density: 0.6 is few broad bands, 1.6 many narrow stripes. |
tail | choice | low curl | low | Tail carriage: low (hanging, relaxed) or curl (tip curled up, alert and playful). |
size | range | 0.4 to 1.2, step 0.05 | 1 | Uniform scale. 1 is about 1 m at the shoulder (a Bengal male); 0.4 reads as a cub. |
Presets: white tiger {"coat":"white"} · amur tiger {"coat":"siberian","stripes":0.8,"size":1.15} · cub {"size":0.4,"stripes":0.8,"tail":"curl"}
Files
| File | What |
|---|---|
| tiger.glb | GLB, default look · 378 KB |
| tiger.mjs | ES module, every knob live |
| tiger.obj | OBJ, static, no colour |
| tiger-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.