Gaitkit Open the lab
Wild Boar, An 80 cm-tall wild boar, about 1.4 m long, wedge-shaped with massive shoulders, a bristly mane down the spine, a long snout with a flat disc nose and upcurved tusks; grizzled fur painted face by face, or the cream stripes of a piglet. Trots a lateral-sequence walk on short IK legs with planted cloven hooves; the snout swings and the tail twitches.
Creature · Walks on 4 legs

Wild Boar

An 80 cm-tall wild boar, about 1.4 m long, wedge-shaped with massive shoulders, a bristly mane down the spine, a long snout with a flat disc nose and upcurved tusks; grizzled fur painted face by face, or the cream stripes of a piglet. Trots a lateral-sequence walk on short IK legs with planted cloven hooves; the snout swings and the tail twitches.

Size
0.46 × 0.97 × 1.6 m
Triangles
1,976
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Coat, Tusks, Piglet stripes, Size.

Specs

Size
0.46 × 0.97 × 1.6 m
width × height × depth
Triangles
1,976
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
25 cm
duty factor 0.68
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.625 m/s
at playback speed 1
Moving parts
2
head · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/wild-boar.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const wildBoar = createAsset();
scene.add(wildBoar);                      // rests on y = 0, front faces +Z
const gait = walker(wildBoar, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  wildBoar.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoicegrizzled black russetgrizzledFur colour: grizzled (dark grey-brown with pale tips, the classic European boar), black (feral hog), russet (red-brown summer coat).
tuskstoggleon / offtrueUpcurved ivory tusks of a mature male (a tusker). Off = a sow.
stripestoggleon / offfalseCream stripes running along the body, the humbug camouflage of a young piglet.
sizerange0.3 to 1.2, step 0.051Uniform scale. 1 is about 80 cm at the shoulder; 0.35 with stripes on is a piglet.

Presets: piglet {"stripes":true,"tusks":false,"size":0.35} · sow {"tusks":false,"size":0.85} · old tusker {"coat":"black","size":1.15}

Files

FileWhat
wild-boar.glbGLB, default look · 270 KB
wild-boar.mjsES module, every knob live
wild-boar.objOBJ, static, no colour
wild-boar-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.