Gaitkit Open the lab
Wolf, An 80 cm-tall grey wolf, about 1.4 m nose to rump, with a darker saddle, pale mask, neck ruff and a bushy tail. Walks with a real lateral-sequence gait on IK legs: wrists bend forward, hocks bend back, paws stay planted, the head nods and the tail sways.
Creature · Walks on 4 legs

Wolf

An 80 cm-tall grey wolf, about 1.4 m nose to rump, with a darker saddle, pale mask, neck ruff and a bushy tail. Walks with a real lateral-sequence gait on IK legs: wrists bend forward, hocks bend back, paws stay planted, the head nods and the tail sways.

Size
0.31 × 0.99 × 1.6 m
Triangles
2,148
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Coat, Ruff, Tail, Size.

Specs

Size
0.31 × 0.99 × 1.6 m
width × height × depth
Triangles
2,148
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
32 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.8 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/wolf.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const wolf = createAsset();
scene.add(wolf);                      // rests on y = 0, front faces +Z
const gait = walker(wolf, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  wolf.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoicegrey timber arctic blackgreyFur colour: grey (classic grey wolf with dark saddle), timber (brown-tan), arctic (near-white tundra wolf), black (dark phase).
ruffrange0 to 1, step 0.10.6How thick the shaggy neck ruff and cheek fur are: 0 is a sleek summer coat, 1 a full winter mane.
tailchoicelow level highlowTail carriage: low (relaxed, hanging), level (alert, hunting), high (dominant, raised).
sizerange0.45 to 1.25, step 0.051Uniform scale. 1 is about 80 cm at the shoulder; 0.5 reads as a pup or a coyote-sized canid.

Presets: arctic wolf {"coat":"arctic","ruff":1} · alpha {"coat":"black","tail":"high","size":1.15} · pup {"coat":"timber","ruff":0,"size":0.5}

Files

FileWhat
wolf.glbGLB, default look · 285 KB
wolf.mjsES module, every knob live
wolf.objOBJ, static, no colour
wolf-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.