Gaitkit Open the lab
Zebra, A 1.3 m-tall zebra, about 2.3 m nose to rump, with black stripes painted ring by ring around body, neck, face and legs, an upright striped mane and a tufted tail. Walks a lateral-sequence gait on IK legs with planted hooves; the head nods and the tail swishes.
Creature · Walks on 4 legs

Zebra

A 1.3 m-tall zebra, about 2.3 m nose to rump, with black stripes painted ring by ring around body, neck, face and legs, an upright striped mane and a tufted tail. Walks a lateral-sequence gait on IK legs with planted hooves; the head nods and the tail swishes.

Size
0.54 × 2.0 × 2.4 m
Triangles
2,584
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Pattern, Stripes, Mane, Size.

Specs

Size
0.54 × 2.0 × 2.4 m
width × height × depth
Triangles
2,584
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
56 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.4 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/zebra.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const zebra = createAsset();
scene.add(zebra);                      // rests on y = 0, front faces +Z
const gait = walker(zebra, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  zebra.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
patternchoiceplains grevys quaggaplainsStripe style: plains (bold stripes all round), grevys (narrower stripes, white belly), quagga (striped head and neck fading to a plain brown back half).
stripesrange0.7 to 1.5, step 0.11Stripe count: 0.7 is few broad bands, 1.5 many narrow stripes.
manetoggleon / offtrueUpright brush mane along the top of the neck.
sizerange0.5 to 1.15, step 0.051Uniform scale. 1 is about 1.3 m at the shoulder; 0.55 reads as a foal.

Presets: foal {"size":0.55,"stripes":0.8} · grevy's zebra {"pattern":"grevys","stripes":1.5,"size":1.1} · quagga {"pattern":"quagga"}

Files

FileWhat
zebra.glbGLB, default look · 322 KB
zebra.mjsES module, every knob live
zebra.objOBJ, static, no colour
zebra-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.