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Kit · City Street

Low-poly city street and buildings

A whole city block: building, skyscraper, shopfront and suburban house generators, a gas station, kiosk, footbridge, road and rail tiles, a parking lot and a skyline backdrop. The street furniture covers traffic lights, lamps, bins, hydrants, benches, bollards and bike racks. The city bus, delivery van and city car roll with distance, the steam train drives its rods, and a camera quad drone hovers overhead.

30 models13 move1 free568–5,468 trianglesGLB · OBJ · three.js
City Bus, low-poly 3D vehicleCity Bus City Street · 3,392 tris RollsPro
City Car, low-poly 3D vehicleCity Car City Street · 2,988 tris RollsPro
Gas Station, low-poly 3D buildingGas Station City Street · 3,290 tris Moving partsPro
Phone Booth, low-poly 3D propPhone Booth City Street · 1,400 tris Moving partsPro
Shopfront, low-poly 3D buildingShopfront City Street · 3,360 tris Moving partsPro
Trash Bin, low-poly 3D propTrash Bin City Street · 1,916 tris Moving partsPro
Bike Rack, low-poly 3D propBike Rack City Street · 1,276 tris StillPro
Billboard, low-poly 3D propBillboard City Street · 1,884 tris StillPro
Bollards, low-poly 3D propBollards City Street · 1,032 tris StillPro
Bus Stop, low-poly 3D propBus Stop City Street · 1,868 tris StillPro
Road Tile, low-poly 3D propRoad Tile City Street · 1,636 tris StillPro

City builders, driving games, urban open worlds and architectural blockouts.

Every piece in City Street is low-poly with flat colours and no textures, real-world scale in metres and its front toward +Z, so it drops into three.js, React Three Fiber, Godot, Unity or Blender next to the rest of the kit. Open any card to tune its knobs, then take the GLB, the OBJ with its colours, or the ES module. Filter the catalogue by this kit.

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Guides

How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game