Low-poly sci-fi assets
Space colonies, cyberpunk streets, alien worlds, hover cars, spacecraft and walking mechs, with neon and engine glow that lights up after dark. Mechs and alien creatures walk with IK; ships and drones loop.
How it works
Sci-fi scenes live at night, so these models carry night zones for screens, neon, windows and thrusters. Switch the night look on to see a cyberpunk block or a colony light up, or read the zones to place real lights in your engine.
Kits such as Space Colony, Cyberpunk, Alien World, Mech Hangar and Robots share one scale and style, so you can mix them into one setting.
Questions
Do the sci-fi models glow?
Many do: they declare night zones for neon, screens and engines that glow when the night switch is on.
Are there walking mechs and aliens?
Yes. Mechs and alien creatures walk with procedural IK and carry a Walk clip in the GLB.
Can I use them in a web game?
Yes. They are low-poly with flat colours and load as GLB in three.js, Babylon.js or any glTF viewer.
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Guides
How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game