Low-poly furniture
Sofas, beds, tables, kitchens, bathrooms, office desks and shop fittings at real room scale, with drawers, cabinet doors and appliance lids that open. Fabric, wood and paint colours are knobs, so one set furnishes many rooms.
How it works
Interior pieces are measured like real furniture: a chair seat sits at chair height and a kitchen counter at counter height, so rooms you build in a life sim, a cosy game or an architectural mock-up look right without nudging.
Cabinet doors, drawers, fridge doors and oven lids are named rig parts. Lamps and screens light up with the night switch.
Questions
Are the furniture models to scale?
Yes, in metres at real-world size.
Do drawers and cabinet doors open?
Where a piece has them, they are rig parts that slide or rotate, and you can drive them from code.
Can I change the fabric or wood colour?
Yes. Colour knobs change materials before you download, and the GLB keeps your choice.
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Guides
How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game