Low-poly 3D models for Unity
Import Gaitkit GLB files into Unity with the glTFast package and you get the model with its Walk or Loop clip. Models are low-poly with flat colours and no textures, in metres, and characters list their humanoid bone names in the GLB extras.
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How it works
Unity reads glTF through the glTFast package; drag a GLB into your Assets folder and it imports as a prefab with its animation. Gaitkit models use vertex colours and flat shading, so they look the same in Unity as in the browser preview.
Every asset page has a C# snippet for loading a GLB at runtime from the CDN, which is useful for prototypes and modding tools.
Questions
How do I import a GLB into Unity?
Install the glTFast package from the Package Manager, then drag the .glb into Assets or load it at runtime with GltfImport.
Are the animations included?
Yes. Walking models carry a Walk clip; vehicles, flyers and swimmers carry a Loop clip.
Is FBX available?
Not yet. GLB, OBJ with MTL and the three.js module are available today.
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Guides
How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game