Low-poly weapons
Swords, axes, bows, crossbows, cannons, rifles and turrets for RPGs, shooters and tower defense, plus the racks and stands they hang on. Blade, metal and grip colours are knobs, and turrets turn on named pivots.
How it works
Weapons are sized for the characters in the catalogue, so a sword fits a knight's hand and a rifle fits a soldier without rescaling. Each one is low-poly and flat-shaded, ready to be held, dropped as loot or mounted on a wall.
Siege and defence pieces such as cannons, ballistas and turrets have rotating parts in their rig for aiming.
Questions
Are these weapons game-ready?
Yes: low triangle counts, flat colours with no textures, real-world scale in metres and a clear forward direction (+Z).
Can I change the look of a weapon?
Yes. Knobs change metal, wood and grip colours and, on many weapons, the shape or parts.
Can turrets aim?
Turrets and siege weapons have rotating parts declared in their rig that you can turn from code.
Keep looking
Browse by type
Low-poly charactersLow-poly creaturesLow-poly vehiclesLow-poly buildingsLow-poly robots and mechsLow-poly propsLow-poly trees, rocks and terrainLow-poly furnitureLow-poly sci-fi assetsLow-poly fantasy and medievalModular level kits
By engine
3D models for three.js3D models for React Three FiberLow-poly 3D models for GodotLow-poly 3D models for Unity3D assets for AI agents
Kits
Adventurer GearAir, Sea & SpaceAlien WorldAncient WorldAnimalsBiomesBirds & Sea LifeBug WorldCastleCharactersCity StreetCoastal TownCyberpunkDungeonEveryday PropsFantasy CreaturesFantasy HeroesFarmFoodForest & WildsGarden BugsHalloweenHeavy VehiclesHistoricalHome & GardenHome FurnitureInteriorsKitchen & BathMachinesMech HangarMedieval VillageMilitary BaseModern ArsenalModular Level KitMonster HordeMonstersOffice & TechOutdoorsPiratesPlatformerPlayground & SportsPublic InteriorsRoad VehiclesRobotsSci-Fi CrewSeasonalShop & MarketSolarpunkSpace ColonySports & SkateTabletopTerrainTower DefenseTown BuildingsTownsfolkUnderwaterWastelandWild WestWildlifeWorld Architecture
Guides
How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game