Low-poly vehicles
Cars, trucks, buses, tractors, boats, aircraft and spacecraft whose moving parts are already wired: wheels roll by the distance travelled, propellers and rotors spin, doors and hatches open on hinges. Real-world scale in metres, front facing +Z.
How it works
A vehicle that slides along the road with frozen wheels breaks the illusion in any game. Here the wheels are named pivots whose rotation follows distance, so they turn exactly as fast as the car moves. In a GLB the same motion arrives as a Loop clip; in three.js the module exposes a tick(distance) you call each frame.
Body colour, trim, wheel size and accessories are knobs. Every vehicle is low-poly with flat colours and no textures, which keeps traffic, parking lots and convoys cheap to draw on the web and on mobile.
Questions
Do the wheels turn in the GLB?
Yes. Driving vehicles carry a Loop clip that rolls the wheels for a set distance per cycle; play it at a speed that matches how fast the vehicle moves.
Can I open the doors?
Where a vehicle has opening parts they are named pivot groups listed in its rig, so you can rotate them from code.
Are the cars to scale?
Yes. Everything is in metres at real-world size, so a car and a character fit together without rescaling.
Keep looking
Browse by type
Low-poly charactersLow-poly creaturesLow-poly buildingsLow-poly robots and mechsLow-poly propsLow-poly trees, rocks and terrainLow-poly furnitureLow-poly weaponsLow-poly sci-fi assetsLow-poly fantasy and medievalModular level kits
By engine
3D models for three.js3D models for React Three FiberLow-poly 3D models for GodotLow-poly 3D models for Unity3D assets for AI agents
Kits
Adventurer GearAir, Sea & SpaceAlien WorldAncient WorldAnimalsBiomesBirds & Sea LifeBug WorldCastleCharactersCity StreetCoastal TownCyberpunkDungeonEveryday PropsFantasy CreaturesFantasy HeroesFarmFoodForest & WildsGarden BugsHalloweenHeavy VehiclesHistoricalHome & GardenHome FurnitureInteriorsKitchen & BathMachinesMech HangarMedieval VillageMilitary BaseModern ArsenalModular Level KitMonster HordeMonstersOffice & TechOutdoorsPiratesPlatformerPlayground & SportsPublic InteriorsRoad VehiclesRobotsSci-Fi CrewSeasonalShop & MarketSolarpunkSpace ColonySports & SkateTabletopTerrainTower DefenseTown BuildingsTownsfolkUnderwaterWastelandWild WestWildlifeWorld Architecture
Guides
How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game